
Storm Kings Thunder

Games Master:
Dan
System:
D&D 5.5e
Giants are tearing across the Savage Frontier, and a band of adventurers must discover what shattered the ancient order of giantkind before civilisation is crushed beneath it.
Across the Savage Frontier, giants have abandoned the ancient hierarchy that once kept their kind in check. Hill giants raid farms and settlements, frost giants strike from the sea, fire giants pursue mysterious schemes, and even the mighty cloud and storm giants have been thrown into turmoil. Somewhere behind the chaos lies the disappearance of Storm King Hekaton and the collapse of the Ordning, the social order that has governed giantkind for generations.
The adventurers are thrown into a huge open-world journey across northern Faerûn, travelling through wilderness, towns, ancient ruins and giant strongholds as they follow the threads of a much larger conspiracy. Exploration and discovery sit alongside enormous battles, strange alliances, rune magic and encounters with enemies who can quite literally tower over the party. It is a classic sweeping D&D adventure where the heroes can choose their own path through a world rapidly descending into giant-sized chaos.
