
Peace At Any Cost

Games Master:
Rikki
System:
D&D 5.5e
War threatens to consume the realm, and securing peace may require alliances, sacrifices and decisions every bit as dangerous as the battlefield.
Kingdoms rarely fall because of monsters alone. Ambition, fear, old grudges and political rivalry can be every bit as destructive as dragons and armies, and in Peace. At Any Cost. the adventurers find themselves caught in a world where the next conversation could matter as much as the next combat.
With tensions rising and powerful factions pursuing their own agendas, the party must navigate diplomacy, intrigue, shifting alliances and the inevitable complications that arise when everybody claims to want peace — but nobody agrees what that peace should look like.
Expect a character-driven D&D campaign mixing traditional adventure with negotiation, investigation and difficult choices. There will still be danger, exploration and plenty of opportunities to draw steel, but sometimes the greatest challenge will be deciding who can be trusted, what should be sacrificed, and exactly how far you are prepared to go to prevent a war.
