top of page

Light of Xaryxis

Light of Xaryxis

Games Master:

Paul

System:

Spelljammer Dungeons & Dragons 5e

When a cosmic enemy threatens to destroy their world, brave heroes must do everything in their power to save it. This quest will take them across the teeming oceans of Wildspace to the silvery void of the Astral Sea and beyond. Along the way, they’ll make friends, encounter terrifying foes, and face one cliffhanger after another. Can they save their world before time runs out?

This adventure will allow you, the player(s), to navigate the Astral Plane on ships guided with magic known as spelljamming. The adventure will start with your character not having any prior knowledge to spelljamming - but that is about to change!

"Home of the stars and gateway to the heavens, the Astral Plane teems with excitement and possibility. With the help of magic, spelljammers can cross the oceans of Wildspace, ply the silvery void known as the Astral Sea, and hop between worlds of the D&D multiverse."

Read Session Reports at:

bottom of page