
Don't Fear The Reaper

Games Master:
Ralph
System:
D&D 5.5e
Death is behaving strangely, the Reaper is walking the world, and a band of adventurers is about to discover that dying may only be the beginning.
Every adventurer knows that death is part of the job. What happens when death itself becomes part of the adventure is another matter entirely.
In Don’t Fear the Reaper, something has disturbed the natural boundary between the living and the dead. Ancient powers begin to move, restless souls refuse to remain where they belong and the influence of the Reaper can be felt in places where it should never have reached.
The characters are drawn into a mystery that takes them through dangerous lands, supernatural encounters and increasingly strange confrontations with forces surrounding mortality itself. Expect classic D&D adventuring mixed with dark fantasy, mystery and a healthy dose of the unexpected.
It may sometimes be sinister and sometimes gloriously ridiculous, but one lesson is likely to become very clear: when the Reaper comes calling, running away isn't necessarily going to help.
